GameMaker Language: An In-Depth Guide (V 1.1)
A downloadable Book
[NOTE] This book was written for GameMaker Studio 1.4. A large portion of the general programming principles in this book will carry over to GameMaker Studio 2 but there are some differences. Keep that in mind before purchasing the book.
Are you ready to build your game?
GameMaker Studio is a professional development engine used to build games like Hyper Light Drifter, Death's Gambit, Risk of Rain, and many more.
These great games show the power of this tool but the very best part of GameMaker Studio is that it's one of the best places for new indie game developers to begin their journey. It is where I started and I have loved every second of it. Helping you on this journey is my goal with this book.
This book was written for GameMaker Studio 1.4.
Over 1000 aspiring indie game developers like you have already purchased this book.
Page Count: (191)
Word Count: 43,965
- Lexical Structure
- Data Types and Values
- Arrays and Data Structures
- Expressions and Operators
- Game Audio
- Development Patterns and Tricks
- Surfaces and Particles
- HUD and GUI Layer
- Online Multiplayer
- Artificial Intelligence
I have had great feedback on the content of this book. If you want to find out more about me and my experience with GameMaker Language be sure and check out my YouTube Channel. You can also email me at firstname.lastname@example.org. I appreciate your interest in my book.
In order to download this Book you must purchase it at or above the minimum price of $10 USD. You will get access to the following files: