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short, good, more like this


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This was really good. Shows what you can achieve with gameplay alone. A genuinely inspiring example.

The only thing I'm not sure about which feels like an intentional design decision (rather than just b/c of time) is the sheer number of waves - it dragged a little bit towards the end. But even that is probably mostly because of uniformity of assets/time limitations.

I'm curious to how much time you spent on the numbers / scaling between levels - did you have a mathematical formula approach to it, or was it just by feel? It worked really well, anyway (until the multiple sonics upgrades kicked in!) :-)

The number of waves wasn't tested. I did have a formula for scaling, but when I first set the wave number, I wasn't even sure if it was possible to win haha.

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Nice challenging game. Loved how the numbers gets too big too fast XD. From 3hp in wave1, to a crazy 102 hp in wave11

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So fun! It had the right amount of challenge where it fell overwhelming at times, but satisfying to beat in the end

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SUPER FUN stacking the missile upgrade is so fun to look at

Thanks!

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Reminds me of Holedown! I enjoyed it and got to wave 30 my first try. I got lucking with stacking sonic attacks and high shields. I ended up being able to sit it out and let the shield+sonic combo to continually push the squares back.

Haha sonics + sonic damage is pretty broken right now. Nice job.

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quite addictive , and the upgrades are i interesting. its fascinationg how it stood SOLID with no art

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Thanks!

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Very nice! Could easily be juiced up to make something decent :). I made it to wave 12