Production Point by Benjamin Anderson (PDF + EPUB)
A downloadable book
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It's hard to plan and finish games. I've done it wrong so many times I decided to write a book to remind myself how to do it right.
If you are a first-time indie game developer, this book will guide you through the creation process for your first indie game.
Book Contents:
- Introduction
- 1. The Two Phases
- Pre-production
- 2. Rapid Prototyping
- 3. Follow the Fun
- 4. Watch Playtesters
- 5. Make a Vertical Slice
- 6. The Production Point
- Production
- 7. Create and Maintain a Routine
- 8. Create a Schedule
- 9. Run an Alpha and a Beta
- 10. Follow a Launch Plan
- 11. Supporting Your Customers
- Conclusion
- About the Author
- Acknowledgments
Looking for the Hardcover?
If you'd rather have a physical copy of the book, you can purchase the hardcover copy here. Email me the hardcover receipt and I'll get you free access to the PDF and epub as well.
| Updated | 12 days ago |
| Status | Released |
| Category | Book |
| Rating | Rated 5.0 out of 5 stars (5 total ratings) |
| Author | Heartbeast |
| Tags | book, Game Design, gamedev |
Purchase
Buy Now$25.00 $10.00 USD or more
On Sale!
60% Off
In order to download this book you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Production Point PDF + EPUB 3.4 MB

Comments
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An easy recommendation for every first-time game developer!
After spending some time working on a prototype for my game, I started to feel that something was wrong with the process, and I was not sure where to take it next. After reading the book, I now understand that I have started building features and mechanics without fully identifying the fun (or “the toy”). I gained a new perspective on development that I will use across my projects going forward.
The book’s language is simple, the content is properly structured, and the concepts are well articulated. It cites other useful resources and references them diligently, allowing the reader to dive deeper into each topic.
One thing I missed is concrete examples of games in different genres for paper prototyping and the process of “finding a toy”. The limitations of paper call for creative solutions that a beginner might struggle to identify. Same as for “finding the toy” since the fun in one’s favorite games can be hard to pinpoint and stems from a combination of mechanics (or various moments in the game) rather than a single thing. Still, the author provides helpful pointers on how to explore these topics more deeply, and introducing these lesser-known concepts is already of huge value.
Thanks for the detailed review!
Please improve Google ranking by adding your name in the headline.
Tried to find the book after JamieDev (Mighty Meow) recommended it. Thought it was only available as exclusive behind GameDiscoverCo Plus Subscription. Google "production point by benjamin anderson" does not list it at all on page 1, 2, 3, 4 ... . Found this option to purchase the book ONLY through Thomas Stewart's book review (Page 1 Google) on YouTube, in the description box.
Very nice book, I'll be recommending this to all of my indie dev friends. Most projects by new developers I've seen stumble because of mistakes mentioned in this book.
Really good book! enjoyed it!
Very good book!
Hey Benjamin, good morning, afternoon or evening; wherever and whenever you are! I wanted to thank you. Your Youtube channel helped get me into game development and Godot. Looking forward to the read!